

Mac (I set the authoring tool to generate for Mac). Audio/GeneratedSoundBanks// which in my case would be The Unity integration scripts assume the path to be "platform-specific" subfolders for my wwise files.

Latest one for Windows) doesn't automatically generate any However, the authoring tool (downloaded the The OS X Unity project folder so I can generate the soundbanks into OS X and in tadem, the Wwise authoring tool via VMWare and I share
Wwise unity for mac and windows how to#
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Wwise unity for mac and windows professional#
How To Start Your Own Professional Blog with WordPress.Fake ISAPI Handler to serve static files with extention that are rewritted by url rewriter.What are the advantages of Ceylon over Java?.Outlook add email account: requested operation failed.Best way for an external (remote) graphics designer to style ASP.NET MVC 4 app?.Set up two IP addresses with one gateway?.NET WebRequest.PreAuthenticate not quite what it sounds like MVC4 App opens with directory listing and gives a 404 for any direct URL's entered in the browser.Handling keyboard and mouse input (Win API).Why are perfectly legitamate pages on my website registering in google Webmasters as 404?.Axis Aligned Billboard: how to make the object look at camera.If anyone could give me any help at all, it would be very much appreciated. Web GL says it doesn't work for the unity wise integration package I have either (and going to an older one just messed my whole projects audio up completely). If I build the game for web player I get an error CS0246: The type of namespace name 'AKRESULT' could not be found. Apparently this has something to do with environment variables or a python path but I have no idea how to fix or edit these as I am new to coding as well as Wwise and Unity. Instead my sound banks just sit in the GeneratedSoundBanks folder which works when i test the game in unity, however there is no audio when I build the game. I should have a Mac folder located here however there isn't one. They should be in Assets/StreamingAssets/Audio/GeneratedSoundBanks/ followed by a sub-folder with the name of whatever platform you are using. Apparently this is because the sound banks are not in the correct folder. I'm on a Mac and whenever I build the game, there is no audio. I'm building a game in Unity using Wwise as the audio engine.
